The cutscenes are melodramatic, the voiceovers and dialogue are hilariously corny, electric guitar riffs permeate the soundtrack, and the verbal exchanges on the battlefield are more snicker-worthy than morale-boosting. That personality shines forth in the campaign, and its goofiness is definitely a plus. Another tradeoff is that the characters are interchangeable, sapping the experience of any colorful personality. It's cool deciding which buildings to upgrade or officers to appoint the problem is that, without much context, it can start to feel like a grind. Instead of following a set course through the story, you have the option to fight for allies, construction materials, or general fame with multiple battles to choose from at each turn. Ambition casts you as a solitary officer fighting to impress the Emperor, amassing a legion of followers and overhauling a small village along the way. You may end up preferring the open-ended Ambition mode to the straightforward campaign.
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